

- #Super monkey ball banana mania vs banana blitz series
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The Gamecube in particular was perfect with it’s octagonal analog gate that helps players roll straight. This can be attributed to the game being developed on the Unity engine, which is different than what Sega utilized 20 years ago. Due to the brevity of the scenes, lack of any dialogue to make sense of what’s going on, or the sterile presentation, it’s a major letdown to fans of the original story mode.ĭespite the lack of a life system, Banana Mania is surprisingly much harder than any of the original games. Unfortunately, instead of reusing the original colorful and cheesy scenes, the game resorts to simplistic cutout animations without much personality.
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AiAi and his friends are watching a TV show which retells the story of the second game. Before and after each of the 10 worlds, there’s a short cutscene. There are 100 levels spread through 10 worlds that players must complete. The game takes the original story mode from Super Monkey Ball 2 without much flair. The Story mode, however, feels rather derivative. Despite missing from the release, the Challenge mode is still as solid as it was. The original game allowed players to conquer levels simultaneously, and the sequel, while not as robust, allowed controller alternating. One of my personal pet peeves with Super Monkey Ball: Banana Mania is the lack of multiplayer in the Challenge mode. With 300 different levels to conquer, there’s a lot of mileage for anyone daring to conquer the challenge. The harder the difficulty, the more levels players must overcome to reach the end. Challenge mode is straightforward, as each of the original two games have three sets of levels: Beginner, Intermediate and Expert. The main game is comprised of two modes: Challenge and Story. Not to mention if the helper feature is on, hidden levels are inaccessible, so it’s best to leave the feature off. There are many rotating platforms that require the utmost precision, which the helper feature does not provide. In addition, while the arrows are great indicators of where to go, they don’t convey how fast or slow players must maneuver to overcome an obstacle. Slowing down time slows the entire screen, which includes the monkey as well. The problem with the helper mode is more often than not, it’s not very helpful. The time limit is doubled, you’ll gain the ability to slow down time, and directional arrows will display to help players show the ideal way to the goal. If a player falls out enough times, players can activate the helper mode. While hardcore fans might scoff at this change, the game is still ludicrously hard so this is a huge blessing.
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Players are free to fall out of the course over and over and not dread returning back to the beginning.
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The series is notorious for its rather harsh difficulty curve, but there are features that mitigate some of the stress. Players must weave around tricky turns, balance on narrow bridges, and many other devious traps. While it does start simple, the difficulty ramps up very quickly. Players don’t control the monkey but the entire maze, tilting so the monkey can roll to the desired location. Lead a monkey trapped in a ball to the goal gate at the end of the level. In the game’s main mode, the goal is simple. With its endless social media flair, this revival has garnered a lot of attention online, but is it warranted? For the most part, it is.īanana Mania is a combo pack of all the elements from both Super Monkey Ball and it’s sequel (with all the extra levels from Deluxe). Thankfully, Sega listened to me, and to commemorate the series’ 20th anniversary, we now have said remaster: Super Monkey Ball: Banana Mania. When I reviewed Super Monkey Ball: Banana Blitz HD two years ago, my number one question was “why was this the entry to get the HD treatment?” The more logical approach would be to bring back the first couple of titles to the modern era.
